NES 2.0 Mapper 368
PCB back (mirrored, pin 31 on the left)
NES 2.0 Mapper 368 denotes the Yung-08 cartridge conversion PCB of the disk system game Super Mario Bros. 2 (Japan). It is the “parent” of the N-32 and Mr. Mary 2 conversions, as both retain (jumped-over) protection-reading code from this version.
There are two 32 KiB PRG-ROM chips, one 2 KiB PRG-ROM, and one 8 KiB CHR-ROM chip. The ROM image’s 128 KiB PRG-ROM part is arranged as follows:
- Offset $00000: First PRG-ROM chip (32 KiB)
- Offset $08000: Second PRG-ROM chip (32 KiB)
- Offset $10000: Third PRG-ROM chip, repeated 32 times (64 KiB)
- CPU $6000-$7FFF: 8 KiB PRG-ROM bank, fixed to #2
- CPU $8000-$9FFF: 8 KiB PRG-ROM bank, fixed to #1
- CPU $A000-$BFFF: 8 KiB PRG-ROM bank, fixed to #0
- CPU $C000-$DFFF: 8 KiB PRG-ROM bank, switchable
- CPU $E000-$FFFF: 8 KiB PRG-ROM bank, fixed to #8 (2 KiB PRG-ROM repeated four times)
- PPU $0000-$1FFF: unbanked 8 KiB CHR-ROM
Mask: $F1FF
Bit 7654 3210
---------
.... .CCC
+++- Select 8 KiB PRG-ROM bank at CPU $C000-$DFFF
The actual bank number is:
Value Bank#
------------
0 4
1 3
2 5
3 3
4 6
5 3
6 7
7 3
Mask: $F1FF
D~7654 3210
---------
..LL .L.I
|| | +- 0: Acknowledge and disable IRQ, reset counter
|| | | 1: Enable IRQ
++--+-+- Bits to be read-back
When enabled, the 12-bit IRQ counter increases on every M2 cycle until it overflows, upon which an IRQ is fired.
Mask: $F1FF
D~7654 3210
---------
10LL 1L1L
++--+-+- Latched bits
When holding the A button while pressing START to begin in World A-1, the game checks the latch’s functionality and returns to the title screen if the check fails.

